How often do you go out of your way to not win the game? My guess would be not very.
This isn't just a Spike mentality, either. Timmy doesn't want to try to not win the game, he's just trying to win in his own way. Johnny may hold off an inevitable death to continue playing out until his deck goes off. Spike, obviously, was playing to win in the first place. What do all of these psychographics have in common by this? They're still trying to win. It might be in different ways, but they are.
So why would there be a card out there that makes it so that you're guaranteed to not win the game? Things like Phage use the "lose the game" clause as a drawback, or in some cases, it's your ultimate reward. But these still end up with either you as the victor, or you as the loser because you screwed up somehow.
Not so with today's card.
How does that strike you? Once the initial novelty of "holy crap, that exists?" gets out of the way, there are a few problems that jump out immediately.
1. You're paying 8 mana to not win the game.
...actually, there's just one thing. See, no matter what your psychographic is, you want to walk away from the table with at least some sense of completion. Maybe you smashed through an impenetrable defense to squeeze out those last few points of damage. Perhaps you were one card away from sealing the game away. Maybe everyone ganged up on you because you played a card that would make everyone suck. In all of these situations, someone eventually won, and someone eventually lost. Divine Intervention takes that experience and crushes it over its knee, probably shouting its favorite pro-wrestler catchphrase along the way.
Think about this.
8 mana.
You don't win the game.
"But neither does your opponent! Just to see the looks on their faces! Ahahaha!" Griefer Timmy cackles. True, it would be obnoxious for them. But at the same time, you're in exactly the same boat they are. This isn't even a case of putting 12 copies of a certain card onto the stack and watching everyone ragequit because no one knows whose turn it is or what game they're in. The difference being that someone still wins that game, because the people who ragequit conceded.
There's no satisfaction to playing this card. There's only that same feeling you get after you eat a bad burger from Dairy Queen: you're left feeling oddly unsatisfied, and a little unnerved that this could happen.
The best possible use for this card is in a match setting. Win game 1, then plop this down and proceed to draw your way to victory. If you ever manage to pull that off in any major tournament setting, I will personally fly to wherever you are and shake your hand*.
Then again, I want to deny the existence of this card in the first place. You cannot win if you play this card. And that is the most painful sentence I have ever uttered about a Magic card. Ever.
*cries*
*You pay airfare costs. Sucker.

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