Skyrim is going to make me lazy today. Apologies in advance.
NOTE: I totally misread the card and wrote the article below based on that. It's all non-land permanents. I'm leaving the post intact for integrity's sake, but do into this knowing so. While being all non-land permanents does cut down on the die-rolling immensely (to the point of being reasonable), it then brings to light the fact that this does nothing even more. The ability to shift around control of 5-6 permanents is mediocre at best, much less for 8 mana.
You know what the best spells in Magic are? The ones that cost 8 or more mana and don't do anything. And by "best spells", I mean "spells that most make you want to rip your hair out". Either one works, really. Are you ready for two hours of die-rolling in your 5-player free-for-all?
I'm not even going to directly address the badness of this card in straight-up 2-player Constructed, since it takes all the good (and vaguely playable) elements of Warp World and turns them arbitrary.
Let's imagine the average 5-player game, assuming no one is playing a degenerate combo that kills everyone on turn 3 (You know who you are, Grindstone). Now, imagine you're casting this 8-mana sorcery. It's probably turn 7 or 8, unless you went crazy on the acceleration, which you probably didn't do since that's more permanents you stand a chance of losing. You've got 8 lands in play. You probably have an artifact/enchantment or two that helped you live this long. You might have a couple of creatures. That's probably around 12 permanents, which is fair for this late in the game, but let's say 10 to be generous.
Unfortunately, it's the same case with each other player. That's 50 permanents you have to toss onto the random pile. That's 50 die rolls. That's too many minutes spent doing nothing.
The worst part about this is that everyone can't be happy about what they get. You're probably going to end up with a bunch of Islands or something, which bones you out of playing more spells, and your opponents stand a decent change of just ganging up on you for ruining everyone's game/night/weekend/existence.
That's not even mentioning shenanigans that happen with other cards. If a game has to resolve more than one instance of this spell, ever, I'm going to flip the table and head home.
As should all of you.
!!!REMINDER!!!
The contest from last week is still in session, and you have one week to polish off your decklists! If you really feel the urge, you're welcome to use today's card in your list, but who would want to do that?

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